COS 100: COMMUNICATION SKILLS 1
| Institution | MASINDE MULIRO UNIVERSITY |
| Course | Education and Social... |
| Year | 1st Year |
| Semester | Unknown |
| Posted By | Brian Mike |
| File Type | |
| Pages | 105 Pages |
| File Size | 909.96 KB |
| Views | 8670 |
| Downloads | 1 |
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Description
The need for a modular system of study in the University in general and in Communication Skills in particular has been necessitated by two issues. The first issue concerns the increased demand for higher education in Kenya that requires universities to broaden access and inclusion to a greater range of students. This is driven by the twin agendas of increasing economic competitiveness on the national and world economic stage and promoting greater social equality by extending access to students from under-represented groups. In addition, the increasing importance attached to the ‘knowledge economy’ and to ‘lifelong learning’ is encouraging more
mature-age, working students to return to formal education to enhance their professional
knowledge and skills. These changes in access have necessitated a move to more adaptable
curricular: modularity and flexibility in course structures and delivery. Thus, universities are having to actively implement systems and approaches in teaching and learning environments; for example, by means of electronic platforms and applications for course delivery, teaching and
learning support.
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Lesson 6 Computer Animation - KeyFrame Animation
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Generalized coordinates
In analytical mechanics, specifically the study of the rigid body dynamics of
multibody systems, the term generalized coordinates refers to the parameters
that describe the configuration of the system relative to some reference configuration. Example is a vector to specify the posture of the body
q=(q1 ,q2 ,q3 ,q4 ,q5 , q6 , q7 ,... ,qn)
Usually, the first three numbers: location of the root the next three numbers:
orientation of root The rest: the joint angles of the body
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Lesson 7 Computer Animation - Facial Animation
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Facial Anination deals with the simulation of the different facial expresions a
character can make. Inorder to simulate conversation, visible emotional expressions(e.g Saddness, Happines), we need to understand the different mechanisims
and muscle structures that the face uses to accurately represent the emotion /
visemes. generally the facial expressions and visemes in animation relies on
three different appoaches:
• Muscle-based models
• Capture real human data
• Expression Cloning
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Lesson 8 Computer Animation - Data Driven Facial Animation
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Data based facial animation
The generation of facial animation data can be approached in different ways:
1. marker-based motion capture on points or marks on the face of a performer
2. markerless motion capture techniques using different type of cameras
3. audio-driven techniques
4. key frame animation
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Lesson 9 Computer Animation - MOTION CAPTURE AND PHYSICALLY BASED ANIMATION OF CHARACTERS
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There are three methods
• Create them manually
• Use real human / animal motions
• Use physically based simulation
Using Real Human (Animal) Motion
• Real human (animal) motion is realistic
• Much faster and cheaper than manually producing the data We use the
motion capture device (Mocap)
• There are four major types of Mocaps
– Optical
– Magnetic
– Inertial trackers
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Lesson 10 Computer Animation - MOTION CAPTURE AND PHYSICALLY BASED ANIMATION OF CHARACTERS
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Motion tracking or motion capture started as a photogrammetric analysis tool
in biomechanics research in the 1970s and 1980s, and expanded into education,
training, sports and recently computer animation for television, cinema, and
video games as the technology matured. A performer wears markers near each
joint to identify the motion by the positions or angles between the markers.
Acoustic, inertial, LED, magnetic or reflective markers, or combinations of any
of these, are tracked, optimally at least two times the frequency rate of the
desired motion, to submillimeter positions. The resolution of the system is
important in both the spatial resolution and temporal resolution as motion blur
causes almost the same problems as low resolution.
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labour law notes
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The purpose of this simplified labour law class notes is to enable the student to pass his or her labour law exam paper with ease.
98 Pages
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Family law notes
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Family law may refer to law that govern a man and a woman who share common household.
91 Pages
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Family law 2 notes
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Family refer to a man and a woman sharing common household
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company law notes
Company law refers to the laws that govern the formation and winding up of a company under certain company's act.
117 Pages
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DRIVING HANDBOOK NOTES
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The purpose of this driving handbook is to guide drivers and any other person planning to join driving school to familiarise themselves with road traffic rules ,safety and regulations.
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