Animation of the Whole Body
| Institution | Jomo Kenyatta University of Science and Technology |
| Course | Information Technol... |
| Year | 3rd Year |
| Semester | Unknown |
| Posted By | Jeff Odhiambo |
| File Type | |
| Pages | No pages found |
| File Size | 122.79 KB |
| Views | 1417 |
| Downloads | 0 |
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Description
Animation of the whole body refers to the process of creating a moving, three-dimensional representation of a human or creature's entire body. This process involves the careful manipulation of key frames, joints, and skeletal structures, using specialized software to simulate natural movements such as walking, running, or interacting with objects. The animator meticulously adjusts the position of the character's limbs, torso, and head to ensure fluidity and realism, often incorporating muscle and skin deformation to enhance the visual accuracy. Techniques such as motion capture and inverse kinematics are often employed to create lifelike motions that mimic real-world anatomy and physics.
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