Joints

Institution Jomo Kenyatta University of Science and Technology
Course Information Technol...
Year 3rd Year
Semester Unknown
Posted By Jeff Odhiambo
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File Size 1.02 MB
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Description

In computer animation, joints refer to the flexible points or pivots that connect different parts of a 3D character's skeleton, allowing for movement and articulation. These joints act as rotational axes, enabling the animator to manipulate the character’s body parts like limbs, fingers, and facial features in a natural way. By setting up a hierarchy of joints, animators can control how parts of the body move in relation to each other, creating realistic motions and expressions. Proper joint placement and weight distribution are essential for achieving fluid and convincing animation in 3D models.
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Lesson 4 Computer Animation - Joints
A joint is a point at which parts of an artificial structure are joined. when developing animated characters one needs to define the type of joints that will be used to combine multiple segments of the character e.g hand to shoulder. this is due to the fact that inorder to create a more realistic monevent of the character or oblect the siolidity principle must be adhered to and the sence of overlapping and irregular movements of the character must be avoided,
No pages found 1429 Views 0 Downloads 1.02 MB
BIOLOGY FORM 4 QUESTIONS ON BONES, JOINTS AND MUSCLES
Download a copy of the BIOLOGY FORM 4 QUESTIONS ON BONES, JOINTS AND MUSCLES containing various questions across all the topics covered in form 4. This is a great revision material that you should consider having.
3 Pages 1838 Views 1 Downloads 600.99 KB
DEVELOPMENT OF MESENCHYME, FIBROUS TISSUE; CARTILAGE, BONE AND JOINTS
Understand the source of mesechyme • Appreciate the properties of mesenchyme • Understand  development of connective tissue: – Fibrous – Cartilage – Bone
89 Pages 590 Views 0 Downloads 11.42 MB