HEE 2218: APPLICATION OF ICT IN ENTREPRENEURSHIP
| Institution | JOMO KENYATTA UNIVERSITY OF SCIENCE AND TECHNOLOGY |
| Course | BACHELOR OF ENTERPRE... |
| Year | 1st Year |
| Semester | Unknown |
| Posted By | stephen oyake rabilo |
| File Type | |
| Pages | 29 Pages |
| File Size | 816.07 KB |
| Views | 7717 |
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Description
GENERAL APPLICATION OF ICT
ICT Application in Everyday Life
ICT is an acronym for Information Communication Technology. It covers all forms of
computer and communication equipment and software used to create, design, store,
transmit, interpret and manipulate information in its various formats. Examples of ICT
TOOLS are laptops, tablets, network technologies, mobile phones and so on as well
as the various services and applications associated with them such as video
conferencing, telecomputing and so on.
ICT APPLICATIONS
E-LEARNING: ICT can contribute to achieving universal education worldwide, through
the delivery of education and training of teachers and offering improved conditions for
long life learning, encompassing people that are outside the formal education process
and improving professional skills.
Benefits
• Develop domestic policies to ensure that ICTs are fully integrated in education
and training at all levels.
• Promote e-literacy skills for all, for example by taking advantage of existing
facilities such as libraries and so on.
• Develop distance learning, training and other forms of education as part of
capacity building programmes.
• Help to train users to develop self-learning and self-development capacities.
E-BUSINESS
• Better Customer Service: E-business has improved customer service. Many a
time on visiting a website, the customer is greeted by a pop-up chat window.
Readily available customer service may help in encouraging the customer to
know about the product or services.
• Reduces Transaction Cost: Websites are sufficiently loaded with directions to
facilitate stress free transactions. The mode of payments is predetermined,
promising security to the customer. All you are left with, as the proprietor of your
online business, is to download the requirement order and ship it.
• Flexible Business Hours: E-business breaks down the time barriers that locationbased businesses encounter, because the internet is available 24hrs a day.
Below is the document preview.
Lesson 5 Computer Animation - Skinning
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Skinning is the process of attaching a renderable skin to an underlying articulated skeleton. There are several approaches to skinning with varying degrees
of realism and complexity. Our main focus will be on the smooth skinning
algorithm, which is both fast and reasonably effective, and has been used extensively in real time and pre-rendered animation. The smooth skinning algorithm
goes by many other names in the literature, such as blended skinning, multimatrix skinning, linear blend skinning, skeletal subspace deformation (SSD),
and sometimes just skinning.
This chapter will explain the smooth skinning algorithm in detail and provide
additional information about the offline creation and binding process. Binding
refers to the initial attachment of the skin to the underlying skeleton and assigning any necessary information to the vertices.
Smooth skinning, while fast and straightforward, does have its limitations,
and so alternative techniques are also briefly introduced and referenced, including a variety of deformation techniques and some more elaborate anatomically
based approaches that simulate muscle and skin deformations
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Lesson 6 Computer Animation - KeyFrame Animation
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Generalized coordinates
In analytical mechanics, specifically the study of the rigid body dynamics of
multibody systems, the term generalized coordinates refers to the parameters
that describe the configuration of the system relative to some reference configuration. Example is a vector to specify the posture of the body
q=(q1 ,q2 ,q3 ,q4 ,q5 , q6 , q7 ,... ,qn)
Usually, the first three numbers: location of the root the next three numbers:
orientation of root The rest: the joint angles of the body
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Lesson 7 Computer Animation - Facial Animation
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Facial Anination deals with the simulation of the different facial expresions a
character can make. Inorder to simulate conversation, visible emotional expressions(e.g Saddness, Happines), we need to understand the different mechanisims
and muscle structures that the face uses to accurately represent the emotion /
visemes. generally the facial expressions and visemes in animation relies on
three different appoaches:
• Muscle-based models
• Capture real human data
• Expression Cloning
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Lesson 8 Computer Animation - Data Driven Facial Animation
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Data based facial animation
The generation of facial animation data can be approached in different ways:
1. marker-based motion capture on points or marks on the face of a performer
2. markerless motion capture techniques using different type of cameras
3. audio-driven techniques
4. key frame animation
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Lesson 9 Computer Animation - MOTION CAPTURE AND PHYSICALLY BASED ANIMATION OF CHARACTERS
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There are three methods
• Create them manually
• Use real human / animal motions
• Use physically based simulation
Using Real Human (Animal) Motion
• Real human (animal) motion is realistic
• Much faster and cheaper than manually producing the data We use the
motion capture device (Mocap)
• There are four major types of Mocaps
– Optical
– Magnetic
– Inertial trackers
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Lesson 10 Computer Animation - MOTION CAPTURE AND PHYSICALLY BASED ANIMATION OF CHARACTERS
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Motion tracking or motion capture started as a photogrammetric analysis tool
in biomechanics research in the 1970s and 1980s, and expanded into education,
training, sports and recently computer animation for television, cinema, and
video games as the technology matured. A performer wears markers near each
joint to identify the motion by the positions or angles between the markers.
Acoustic, inertial, LED, magnetic or reflective markers, or combinations of any
of these, are tracked, optimally at least two times the frequency rate of the
desired motion, to submillimeter positions. The resolution of the system is
important in both the spatial resolution and temporal resolution as motion blur
causes almost the same problems as low resolution.
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labour law notes
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The purpose of this simplified labour law class notes is to enable the student to pass his or her labour law exam paper with ease.
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Family law notes
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Family law may refer to law that govern a man and a woman who share common household.
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Family law 2 notes
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Family refer to a man and a woman sharing common household
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company law notes
Company law refers to the laws that govern the formation and winding up of a company under certain company's act.
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