GRADE 8 MATHEMATICS NOTES
| Institution | KPSEA |
| Course | GRADE 8 |
| Year | 1st Year |
| Semester | Unknown |
| Posted By | Rose Oloo |
| File Type | |
| Pages | 25 Pages |
| File Size | 458.66 KB |
| Views | 4827 |
| Downloads | 12 |
| Price: |
Buy Now
|
Description
Download high quality comprehensively prepared Grade 8 MATHEMATICS Rationalized Notes. the notes covers all grade 8 rationalized strands.
Below is the document preview.
B.TECH III YEAR – I SEM (R17)
Trending!
Object Oriented Programming is a paradigm that provides many concepts such as
inheritance, data binding, polymorphism etc.
Simula is considered as the first object-oriented programming language. The programming
paradigm where everything is represented as an object is known as truly object-oriented
programming language.
Smalltalk is considered as the first truly object-oriented programming language.
OOPs (Object Oriented Programming System)
Object means a real word entity such as pen, chair, table etc. Object-Oriented Programming is
a methodology or paradigm to design a program using classes and objects. It simplifies the
software development and maintenance by providing someconcepts:
o Object
o Class
o Inheritance
o Polymorphism
o Abstraction
o Encapsulation
Object
Any entity that has state and behavior is known as an object. For example: chair, pen, table,
keyboard, bike etc. It can be physical and log
60 Pages
2884 Views
0 Downloads
2.43 MB
ALGORITHMS, FLOWCHARTS, DATA TYPES AND PSEUDOCODE
ALGORITHMS
The term algorithm originally referred to any computation performed via a set of rules
applied to numbers written in decimal form. The word is derived from the phonetic
pronunciation of the last name of Abu Ja'far Mohammed ibn Musa al-Khowarizmi, who
was an Arabic mathematician who invented a set of rules for performing the four basic
arithmetic operations (addition, subtraction, multiplication and division) on decimal
numbers.
An algorithm is a representation of a solution to a problem. If a problem can be defined
as a difference between a desired situation and the current situation in which one is, then
a problem solution is a procedure, or method, for transforming the current situation to the
desired one. We solve many such trivial problems every day without even thinking about it, for example making breakfast, travelling to the workplace etc. But the solution to such problems requires little intellectual effort and is relatively unimportant. However, the solution of a more interesting problem of more importance usually involves stating the problem in an understandable form and communicating the solution to others. In the case where a computer is part of the means of solving the problem, a procedure, explicitly stating the steps leading to the solution, must be transmitted to the computer. This concept of problem solution and communication makes the study of algorithms important to computer science.
22 Pages
763 Views
0 Downloads
86.08 KB
PROGRAMMING TECHNIQUES
The Benefits of Considered Program Design and Structure
There are numerous challenges when tackling an embedded system design project. It is
usually wise first to consider the software design structure, particularly with large and
multi-functional projects. It is not possible to program all functionality into a single control
loop, so the approach for breaking up code into understandable features should be well
thought out. In particular, it helps to ensure that the following can be achieved:
• that code is readable, structured and documented
• that code can be tested for performance in a modular form
• that development reuses existing code utilities to keep development time short
• that code design supports multiple engineers working on a single project
• that future upgrades to code can be implemented efficiently.
There are various C/Cþþ programming techniques that enable these design requirements to be considered, as discussed in this chapter.
19 Pages
1609 Views
0 Downloads
1.16 MB
COMPUTER PROGRAMMING
Why Programming?
You may already have used software, perhaps for word processing or spreadsheets, to solve problems.
Perhaps now you are curious to learn how programmers write software. A program is a set of step-by-step
instructions that directs the computer to do the tasks you want it to do and produce the results you want.
There are at least three good reasons for learning programming:
Programming helps you understand computers. The computer is only a tool. If you learn how to
write simple programs, you will gain more knowledge about how a computer works.
Writing a few simple programs increases your confidence level. Many people find great personal
satisfaction in creating a set of instructions that solve a problem.
Learning programming lets you find out quickly whether you like programming and whether you
have the analytical turn of mind programmers need. Even if you decide that programming is not for
you, understanding the process certainly will increase your appreciation of what programmers and
computers can do.
A set of rules that provides a way of telling a computer what operations to perform is called a
programming language. There is not, however, just one programming language; there are many. In this
chapter you will learn about controlling a computer through the process of programming. You may even
discover that you might want to become a programmer.
An important point before we proceed: You will not be a programmer when you finish reading this chapter
or even when you finish reading the final chapter. Programming proficiency takes practice and training
beyond the scope of this book. However, you will become acquainted with how programmers develop
solutions to a variety of problems.
15 Pages
308 Views
0 Downloads
813.22 KB
INTRODUCTION TO JAVA
Java Environment Setup:
Java SE is freely available from the link Download Java. So you download a version
based on your operating system.
You can referto installation guide for a complete detail.
Java Basic Syntax:
Object - Objects have states and behaviors. Example: A dog has states-color,
name, breed as well as behaviors -wagging, barking, eating. An object is an
instance of a class.
Class - A class can be defined as a template/ blue print that describe the
behaviors/states that object of its type support.
Methods - A method is basically a behavior. A class can contain many methods.
It is in methods where the logics are written, data is manipulated and all the
actions are executed
18 Pages
169 Views
1 Downloads
87.11 KB
INTRODUCTION TO C++ PROGRAMMING YEAR 1
First Class In C++
Adapted from : http://www.cplusplus.com/doc/tutorial/tut1-1.html
Structure of a C++ program
Probably the best way to start learning a programming language is with a program. So here is our
first program:
// my first program in C++
#include <iostream.h>
int main ()
{
cout << "Hello World!";
return 0;
}
Hello World!
The left side shows the source code for our first program, which we can name, for example,
hiworld.cpp. The right side shows the result of the program once compiled and executed. The way to
edit and compile a program depends on the compiler you are using. Depending on whether it has a
Development Interface or not and on its version. Consult section compilers and the manual or help
included with your compiler if you have doubts on how to compile a C++ console program.
The previous program is the first program that most programming apprentices write, and its result is
the printing on screen of the "Hello World!" sentence. It is one of the simpler programs that can be
written in C++, but it already includes the basic components that every C++ program has. We are
going to take a look at them one by one:
33 Pages
1460 Views
0 Downloads
207.62 KB
EFN112: HISTORY OF EDUCATION
Trending!
• History is generally defined as remarkable human past activities and how these activities
have influenced the present.
• Education is generally defined as the transfer of knowledge, skills, values, customs and
attitudes from one person to another or from one generation to another.
• History of education is the evaluation of past educational development in the context of
social, cultural, economic, technological and political changes in human history and how
these educational developments have shaped and influenced the educational theory and
practice today.
73 Pages
2378 Views
0 Downloads
5.53 MB
SMA 200: CALCULUS II
The process of intergration is defined as the reverse or converse process of differention .
129 Pages
326 Views
0 Downloads
1.97 MB
SMA 103: ANALYTICAL GEOMETRY
Trending!
In this chapter, the Cartesian coordinate system is introduced. The distance between points, midpoints, perpendicular/parallel lines and angles between two lines are covered. The general and
point slope form of the equation of the straight line are also covered.
1.2 Lesson Learning Outcomes
By the end of this lesson, you should be able to;
1.2.1 Carry out operations on the Straight Line.
1.2.1 The Straight Line
In this work the geometrical problems considered are those that are presented on two
dimensional plane only and it is therefore important at this point to discuss the plane.
Consider any plane with a point denoted by O, which we call the point of reference or the origin.
Let line X be horizontal and pass through O and line Y be vertical and pass through O. The
horizontal line X is referred to as the x-axis and the vertical line Y is the y-axis. Distance
measured from the y-axis is referred to as an abscissa and it is positive if measured to the right
and negative if measured to the left. A vertical distance from the x-axis is called a y-ordinate and
it is positive if measured above the x-axis and negative if measured below the x-axis. Any point
on the plane can described by its abscissa and its ordinate as P(x, y), for any point P. The symbol
(x, y) represents the coordinates of the point, where x is the abscissa and y the ordinate and it is
also referred to as the Cartesian coordinates of P.
71 Pages
3920 Views
2 Downloads
1.45 MB
HE/CU/TT/CR/06/6/A: MANAGEMENT OF PERIOPERATIVE THEATRE RESOURCES NOTES
Trending!
This unit describes the knowledge, skills and attitudes required to manage Perioperation Theatre resources. It involves planning, organizing, directing and controlling Perioperation Theatre resources and activities. It also involves documenting Perioperation Theatre resources.
41 Pages
4755 Views
4 Downloads
445.41 KB