PRE TECHNICAL GRADE 8 Curriculum DESIGN

Institution JSS
Course CURRICULUM DESIGN
Year 8th Year
Semester Unknown
Posted By Rose Oloo
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Frank Wood_s Business Accounting 2 NOTES
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Object Oriented Programming is a paradigm that provides many concepts such as inheritance, data binding, polymorphism etc. Simula is considered as the first object-oriented programming language. The programming paradigm where everything is represented as an object is known as truly object-oriented programming language. Smalltalk is considered as the first truly object-oriented programming language. OOPs (Object Oriented Programming System) Object means a real word entity such as pen, chair, table etc. Object-Oriented Programming is a methodology or paradigm to design a program using classes and objects. It simplifies the software development and maintenance by providing someconcepts: o Object o Class o Inheritance o Polymorphism o Abstraction o Encapsulation Object Any entity that has state and behavior is known as an object. For example: chair, pen, table, keyboard, bike etc. It can be physical and log
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ALGORITHMS, FLOWCHARTS, DATA TYPES AND PSEUDOCODE
ALGORITHMS The term algorithm originally referred to any computation performed via a set of rules applied to numbers written in decimal form. The word is derived from the phonetic pronunciation of the last name of Abu Ja'far Mohammed ibn Musa al-Khowarizmi, who was an Arabic mathematician who invented a set of rules for performing the four basic arithmetic operations (addition, subtraction, multiplication and division) on decimal numbers. An algorithm is a representation of a solution to a problem. If a problem can be defined as a difference between a desired situation and the current situation in which one is, then a problem solution is a procedure, or method, for transforming the current situation to the desired one. We solve many such trivial problems every day without even thinking about it, for example making breakfast, travelling to the workplace etc. But the solution to such problems requires little intellectual effort and is relatively unimportant. However, the solution of a more interesting problem of more importance usually involves stating the problem in an understandable form and communicating the solution to others. In the case where a computer is part of the means of solving the problem, a procedure, explicitly stating the steps leading to the solution, must be transmitted to the computer. This concept of problem solution and communication makes the study of algorithms important to computer science.
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COMPUTER PROGRAMMING
Why Programming? You may already have used software, perhaps for word processing or spreadsheets, to solve problems. Perhaps now you are curious to learn how programmers write software. A program is a set of step-by-step instructions that directs the computer to do the tasks you want it to do and produce the results you want. There are at least three good reasons for learning programming: Programming helps you understand computers. The computer is only a tool. If you learn how to write simple programs, you will gain more knowledge about how a computer works. Writing a few simple programs increases your confidence level. Many people find great personal satisfaction in creating a set of instructions that solve a problem. Learning programming lets you find out quickly whether you like programming and whether you have the analytical turn of mind programmers need. Even if you decide that programming is not for you, understanding the process certainly will increase your appreciation of what programmers and computers can do. A set of rules that provides a way of telling a computer what operations to perform is called a programming language. There is not, however, just one programming language; there are many. In this chapter you will learn about controlling a computer through the process of programming. You may even discover that you might want to become a programmer. An important point before we proceed: You will not be a programmer when you finish reading this chapter or even when you finish reading the final chapter. Programming proficiency takes practice and training beyond the scope of this book. However, you will become acquainted with how programmers develop solutions to a variety of problems.
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INTRODUCTION TO JAVA
Java Environment Setup: Java SE is freely available from the link Download Java. So you download a version based on your operating system. You can referto installation guide for a complete detail. Java Basic Syntax: Object - Objects have states and behaviors. Example: A dog has states-color, name, breed as well as behaviors -wagging, barking, eating. An object is an instance of a class. Class - A class can be defined as a template/ blue print that describe the behaviors/states that object of its type support. Methods - A method is basically a behavior. A class can contain many methods. It is in methods where the logics are written, data is manipulated and all the actions are executed
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