LEADERSHIP NOTES
| Institution | KENYATTA UNIVERSITY |
| Course | ADMINISTRATION |
| Year | 1st Year |
| Semester | Unknown |
| Posted By | Mwalimu Evans Okoyo. |
| File Type | |
| Pages | 68 Pages |
| File Size | 1.14 MB |
| Views | 4194 |
| Downloads | 1 |
| Price: |
Buy Now
|
Description
Leadership is similar to management in various ways as both involve influencing and working with people and are concerned with effective goal accomplishment.
However, leadership is also different from management. The primary function of management in an organization is to provide order and consistency whereas leadership is to produce change and growth.
Below is the document preview.
Wedding card template
This is a flowered wedding card with unique look.
355 Views
0 Downloads
397.06 KB
Wedding card template
This is a wedding invitation card template with quality design.
491 Views
0 Downloads
1.56 MB
Design & Analysis of Algorithm
Trending!
We study data structures so that we can learn to write more efficient programs. But
why must programs be efficient when new computers are faster every year? The
reason is that our ambitions grow with our capabilities. Instead of rendering efficiency needs obsolete, the modern revolution in computing power and storage capability merely raises the efficiency stakes as we computerize more complex tasks.
The quest for program efficiency need not and should not conflict with sound
design and clear coding. Creating efficient programs has little to do with “programming tricks” but rather is based on good organization of information and good algorithms. A programmer who has not mastered the basic principles of clear design
is not likely to write efficient programs. Conversely, “software engineering” cannot
be used as an excuse to justify inefficient performance. Generality in design can
and should be achieved without sacrificing performance, but this can only be done
if the designer understands how to measure performance and does so as an integral
part of the design and implementation process. Most computer science curricula
recognize that good programming skills begin with a strong emphasis on fundamental software engineering principles. Then, once a programmer has learned the
principles of clear program design and implementation, the next step is to study the
effects of data organization and algorithms on program efficiency
638 Pages
4697 Views
0 Downloads
2.03 MB
Lesson 2 Computer Animation - Character Animation
Trending!
• Character Animation
• Posture representation
• Hierarchical structure of the body
Character animation is a specialized area of the animation process, which involves bringing animated characters to life. The role of a Character Animator
is analogous to that of a film or stage actor, and character animators are often
said to be "actors with a pencil" (or a mouse). Character animators breathe
life in their characters, creating the illusion of thought, emotion and personality. Character animation is often distinguished from creature animation, which
involves bringing photo-realistic animals and creatures to life.
No pages found
3859 Views
4 Downloads
1.14 MB
Lesson 3 Computer Animation - Skeletal Animation
Trending!
Skeletal animation is a technique in computer animation in which a character
is represented in two parts: a surface representation used to draw the character
(called skin or mesh) and a hierarchical set of interconnected bones (called
the skeleton or rig) used to animate (pose and keyframe) the mesh. While
this technique is often used to animate humans or more generally for organic
modeling, it only serves to make the animation process more intuitive and the
same technique can be used to control the deformation of any object — a door,
a spoon, a building, or a galaxy.
This technique is used in virtually all animation systems where simplified
user interfaces allows animators to control often complex algorithms and a huge
amount of geometry; most notably through inverse kinematics and other "goaloriented" techniques. In principle, however, the intention of the technique is never to imitate real anatomy or physical processes, but only to control the deformation of the mesh data.
No pages found
3851 Views
1 Downloads
134.92 KB
Lesson 4 Computer Animation - Joints
Trending!
A joint is a point at which parts of an artificial structure are joined. when
developing animated characters one needs to define the type of joints that will
be used to combine multiple segments of the character e.g hand to shoulder.
this is due to the fact that inorder to create a more realistic monevent of the
character or oblect the siolidity principle must be adhered to and the sence of
overlapping and irregular movements of the character must be avoided,
No pages found
3045 Views
0 Downloads
1.02 MB
Lesson 5 Computer Animation - Skinning
Trending!
Skinning is the process of attaching a renderable skin to an underlying articulated skeleton. There are several approaches to skinning with varying degrees
of realism and complexity. Our main focus will be on the smooth skinning
algorithm, which is both fast and reasonably effective, and has been used extensively in real time and pre-rendered animation. The smooth skinning algorithm
goes by many other names in the literature, such as blended skinning, multimatrix skinning, linear blend skinning, skeletal subspace deformation (SSD),
and sometimes just skinning.
This chapter will explain the smooth skinning algorithm in detail and provide
additional information about the offline creation and binding process. Binding
refers to the initial attachment of the skin to the underlying skeleton and assigning any necessary information to the vertices.
Smooth skinning, while fast and straightforward, does have its limitations,
and so alternative techniques are also briefly introduced and referenced, including a variety of deformation techniques and some more elaborate anatomically
based approaches that simulate muscle and skin deformations
No pages found
3727 Views
0 Downloads
223.91 KB
Lesson 6 Computer Animation - KeyFrame Animation
Trending!
Generalized coordinates
In analytical mechanics, specifically the study of the rigid body dynamics of
multibody systems, the term generalized coordinates refers to the parameters
that describe the configuration of the system relative to some reference configuration. Example is a vector to specify the posture of the body
q=(q1 ,q2 ,q3 ,q4 ,q5 , q6 , q7 ,... ,qn)
Usually, the first three numbers: location of the root the next three numbers:
orientation of root The rest: the joint angles of the body
No pages found
2476 Views
0 Downloads
122.79 KB
Lesson 7 Computer Animation - Facial Animation
Trending!
Facial Anination deals with the simulation of the different facial expresions a
character can make. Inorder to simulate conversation, visible emotional expressions(e.g Saddness, Happines), we need to understand the different mechanisims
and muscle structures that the face uses to accurately represent the emotion /
visemes. generally the facial expressions and visemes in animation relies on
three different appoaches:
• Muscle-based models
• Capture real human data
• Expression Cloning
No pages found
2360 Views
1 Downloads
2.36 MB
Lesson 8 Computer Animation - Data Driven Facial Animation
Trending!
Data based facial animation
The generation of facial animation data can be approached in different ways:
1. marker-based motion capture on points or marks on the face of a performer
2. markerless motion capture techniques using different type of cameras
3. audio-driven techniques
4. key frame animation
No pages found
2410 Views
0 Downloads
257.74 KB