APS 301: HUMAN LEARNING
| Institution | UNIVERSITY |
| Course | PSYCHOLOGY |
| Year | 3rd Year |
| Semester | Unknown |
| Posted By | Brian Mike |
| File Type | |
| Pages | 94 Pages |
| File Size | 1.02 MB |
| Views | 4373 |
| Downloads | 0 |
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Description
So, a baby beginning to walk, a guy taking guitar lessons so he play well enough to impress
girls, a single mom taking real estate classes to get her real estate license and switch careers, a
kid figuring out how to advance to the next level on a video game without resorting to cheat
codes, a grandfather regaining lost function in a hand after a stroke, all of these reflect types of learning. These types of learning aren't all the same, don't all use the same psychological
processes or require the same parts of the brain, but they're still learning according to our
definition.
Below is the document preview.
Lesson 9 Computer Animation - MOTION CAPTURE AND PHYSICALLY BASED ANIMATION OF CHARACTERS
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There are three methods
• Create them manually
• Use real human / animal motions
• Use physically based simulation
Using Real Human (Animal) Motion
• Real human (animal) motion is realistic
• Much faster and cheaper than manually producing the data We use the
motion capture device (Mocap)
• There are four major types of Mocaps
– Optical
– Magnetic
– Inertial trackers
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Lesson 10 Computer Animation - MOTION CAPTURE AND PHYSICALLY BASED ANIMATION OF CHARACTERS
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Motion tracking or motion capture started as a photogrammetric analysis tool
in biomechanics research in the 1970s and 1980s, and expanded into education,
training, sports and recently computer animation for television, cinema, and
video games as the technology matured. A performer wears markers near each
joint to identify the motion by the positions or angles between the markers.
Acoustic, inertial, LED, magnetic or reflective markers, or combinations of any
of these, are tracked, optimally at least two times the frequency rate of the
desired motion, to submillimeter positions. The resolution of the system is
important in both the spatial resolution and temporal resolution as motion blur
causes almost the same problems as low resolution.
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256 Pages
3113 Views
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1.13 MB